<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-15748371</id><updated>2011-04-22T04:16:52.107+08:00</updated><title type='text'>[Carol's Blog]</title><subtitle type='html'>Flash Lite Development Note</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>25</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-15748371.post-116288462345360502</id><published>2006-11-07T15:28:00.000+08:00</published><updated>2006-11-07T15:40:58.253+08:00</updated><title type='text'>[ Adobe MAX 2006 ]Use Flash Lite to get external data</title><summary type='text'>Below are the note, not complete content of this session!!!Minigate is a company focused on the development for Flash Lite of mobile device. Currently, they are develop the applications combinate with database. They developed a Web application call "Miniple"，this application could be used in Desktop or mobile device. They cooperate with operator and content provider, user could get instant </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/116288462345360502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=116288462345360502' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116288462345360502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116288462345360502'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2006/11/adobe-max-2006-use-flash-lite-to-get.html' title='[ Adobe MAX 2006 ]&lt;br&gt;Use Flash Lite to get external data'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-116288329628831676</id><published>2006-11-07T14:51:00.000+08:00</published><updated>2006-11-07T15:08:56.776+08:00</updated><title type='text'>[ Adobe MAX 2006 ]Video in Flash Lite 2.0</title><summary type='text'>Below are the note, not complete content of this session!!![ Video in Flash Lite 2.0 ] + Flash Lite 2.0 use handset Video Player+ Support format mp4/ 3gp/ 3gpp/ mpg/ gt/ mov/ rm (base on handset)+ Only one video instance per frame+ Video standard over the network : rtsp /http+ Video can be embeded into SWF or load from the network+ Test video capability: System.capabilities.videoMIMETypes+ Video </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/116288329628831676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=116288329628831676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116288329628831676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116288329628831676'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2006/11/adobe-max-2006-video-in-flash-lite-20.html' title='[ Adobe MAX 2006 ]&lt;br&gt;Video in Flash Lite 2.0'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-116286410111837853</id><published>2006-11-07T09:36:00.000+08:00</published><updated>2006-11-07T09:50:26.490+08:00</updated><title type='text'>[ Adobe MAX 2006 ]How to design the mobile experience</title><summary type='text'>Below are the note, not complete content of this session.User want to participate, control, create, and share.[ The growing of mobile market ]+ Blog Site : 2 millions (2004) =&gt; 60 millions (2006)+ Sky+ : Online TV+ PVR+ AQA ( Any Question Answered )+ Flicker : 33 % American user uploaded photo to Flicker via mobile device+ Readership increased by over 40%+ Content on the go+ 46 millions people </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/116286410111837853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=116286410111837853' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116286410111837853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116286410111837853'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2006/11/adobe-max-2006-how-to-design-mobile.html' title='[ Adobe MAX 2006 ]&lt;br&gt;How to design the mobile experience'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-116286287568889101</id><published>2006-11-07T09:09:00.000+08:00</published><updated>2006-11-07T15:11:35.300+08:00</updated><title type='text'>[ Adobe MAX 2006 ]Flash Lite development for Nokia S60</title><summary type='text'>Below are the note, not complete content of  this session.[ Test environment ]+ Flash Emulator+ Phone Emulator (Nokia SDK)[ Sound ]+ Support Format : Mp3/ APPCM/ RAW/ MIDI+ Base on the content to choose the format+ Default sound volume : S60 2nd/Full, S60 3rd/Half[ Consider ]+ What's platform+ Multi-language+ Calling application (launch)+ Screen size+ Memory behavior / Garbage collection+ </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/116286287568889101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=116286287568889101' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116286287568889101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/116286287568889101'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2006/11/adobe-max-2006-flash-lite-development.html' title='[ Adobe MAX 2006 ]&lt;br&gt;Flash Lite development for Nokia S60'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-114420568081159670</id><published>2006-04-05T10:46:00.000+08:00</published><updated>2006-04-05T11:12:25.566+08:00</updated><title type='text'>Flash Lite [20] 2.0 Button event</title><summary type='text'>In the Flash Lite 2.0, we have to use different way to access the button event.First, if you need to use the softkeys, you have to write down the code as below to enable it.fscommand2(”SetSoftKeys”, “Left”, “Right”);Then we need a KeyLinstener:Object to access the button event and define the behavior.var keyListener:Object = new Object();keyListener.onKeyDown = function() {  if (Key.getCode() == </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/114420568081159670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=114420568081159670' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/114420568081159670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/114420568081159670'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2006/04/flash-lite-20-20-button-event.html' title='Flash Lite [20] 2.0 Button event'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-113881758725321062</id><published>2006-02-02T02:06:00.000+08:00</published><updated>2006-02-02T02:19:30.220+08:00</updated><title type='text'>Flash Lite [19] getURL( )</title><summary type='text'>In Flash, we use getURL( ) to open a webpage or send a Email. It also works in the Flash Lite 1.1.For the mobile phone, getURL( ) has more functions.make a call: getURL("tel:0800080080");send short message: getURL("sms:0943434454");send multimedia message: getURL("mms:0943434454");If you would like to know more, you can refer to the official document.Flash Lite 1.x ActionScript Language </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/113881758725321062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=113881758725321062' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/113881758725321062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/113881758725321062'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2006/02/flash-lite-19-geturl.html' title='Flash Lite [19] getURL( )'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-113496592418184730</id><published>2005-12-19T11:44:00.000+08:00</published><updated>2005-12-19T12:20:08.296+08:00</updated><title type='text'>Flash Lite [18] Using sound</title><summary type='text'>Currently, Flash not support using MIDI file directly.This type is the smallest audio file, so it very familiar for the mobile device.It only record the data, if your device support 40~64 audio track then it is as good as MP3 file.If you use Macromedia Flash MX 2004 to create your Flash Lite content, you need a Flash Lite Bundler to let Flash Lite recognize the formats like MIDI, 3gp..supported </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/113496592418184730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=113496592418184730' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/113496592418184730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/113496592418184730'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/12/flash-lite-18-using-sound.html' title='Flash Lite [18] Using sound'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112893363654786969</id><published>2005-10-10T16:22:00.000+08:00</published><updated>2005-11-23T18:00:46.650+08:00</updated><title type='text'>Flash Lite [17] Compare 1.1 with 2.0</title><summary type='text'>Compare Flash Lite 1.1 with 2.0[ Category ]Item: 1.1/2.0[ Sound Support ]MIDI: Device dependent/Device dependentPCM and ADPCM: Support/Support MP3: Support/Support[ Image &amp; Video Support ]PNG: During authoring/During authoring or device dependentJPG: Support/Support GIF: During authoring/During authoring or device dependentAnimation GIF: During authoring/During authoringMPG-4 and other video </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112893363654786969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112893363654786969' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112893363654786969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112893363654786969'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/10/flash-lite-17-compare-11-with-20.html' title='Flash Lite [17] Compare 1.1 with 2.0'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112796028925489665</id><published>2005-09-29T09:59:00.000+08:00</published><updated>2005-11-23T18:07:34.773+08:00</updated><title type='text'>Notes for online live seminar</title><summary type='text'>Macromedia online live seminar-Tips for Optimizing Flash Lite Content2005/09/28 9:00 PM US/EasternThree ways to optimizing graphics and animations1. Simplifing animationWhen you use tween shape, try to covert to the keyframes and remove the tween settings.2.Use bmps in place of vectorsIt will increase the memory if you use the vectors. So try to use bmp as possible.Flash Lite [8] Bmp v.s. Vector3</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112796028925489665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112796028925489665' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112796028925489665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112796028925489665'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/notes-for-online-live-seminar.html' title='Notes for online live seminar'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112722651561235969</id><published>2005-09-20T22:15:00.000+08:00</published><updated>2005-09-20T22:28:35.666+08:00</updated><title type='text'>Flash Lite [16] Update error message</title><summary type='text'>After Flash 8 released, Flash Lite update the error and warnning messages.Out of Memory Stack Limit ReachedCurrupted SWF ActionScript Stuck ActionScript Processing ActionScript Infinity Loop Invalid Frame Buffer Invalid Display Rect Invalid Frame Number Invalid Key Bad JPEG Data Bad Sound Data Root Movie UnloadedYou can get more details from this document Developing Flash Lite Applications(p.75-</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112722651561235969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112722651561235969' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112722651561235969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112722651561235969'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-16-update-error-message.html' title='Flash Lite [16] Update error message'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112645279212660414</id><published>2005-09-11T23:28:00.000+08:00</published><updated>2005-09-11T23:33:12.126+08:00</updated><title type='text'>Flash Lite [15] Error message</title><summary type='text'>If mobile run flash contenr and appears the "problem with content:6", and it means "Bad JPEG data".Belows are the meanings for the numbers. Out of memoryStack limit reachedCorrupt SWF dataActionScript stuckInfinite AS loopBad JPEG dataBad sound dataCannot find hostActionScript errorURL too long</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112645279212660414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112645279212660414' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112645279212660414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112645279212660414'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-15-error-message.html' title='Flash Lite [15] Error message'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112645208072483889</id><published>2005-09-11T22:54:00.000+08:00</published><updated>2005-09-11T23:23:00.803+08:00</updated><title type='text'>Flash Lite [14] Input Text</title><summary type='text'>It is very easy to use input text, just setup the text field to input text. Some mobile developers will define the maximum of the text field, so we need to define the maximum characters' value, and it could be workable.But there is a problem, because it won't focus on the input text field directly. User need to press UP/DOWN to set it focus, as below right state. If the text field as left, it </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112645208072483889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112645208072483889' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112645208072483889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112645208072483889'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-14-input-text.html' title='Flash Lite [14] Input Text'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112643827464777677</id><published>2005-09-11T19:26:00.000+08:00</published><updated>2005-09-11T19:39:08.133+08:00</updated><title type='text'>Flash Lite [13] Include fonts</title><summary type='text'>Dynamic text and input text in the Flash Lite also have the function including fonts, but it will increase the file size, you need to do some evaluations, especially when you use Chinese.Below means include numbers 0-9, ":", and "/", it will increase 2-3 kb when export to swf file.You can select "Auto Fill" to add the characters used in this text field, but if you dynamic provide data to it, and </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112643827464777677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112643827464777677' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112643827464777677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112643827464777677'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-13-include-fonts.html' title='Flash Lite [13] Include fonts'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112620242724420767</id><published>2005-09-09T01:06:00.000+08:00</published><updated>2005-09-09T02:00:27.400+08:00</updated><title type='text'>Flash Lite [12] Scroll Text</title><summary type='text'>We could use Action Script to scroll the dynamic text field. Create a dynamic text, choose multiline, and open "Text" pull down menu and choose scrollable. Paste/Input contents in it and set the var to "content".You can use slash or dot syntax,If you use slash syntax, just write down below Action Script in the button.on(keyPress "＜Up＞"){tellTarget("/"){content.scroll--;}}If you would like to use </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112620242724420767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112620242724420767' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112620242724420767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112620242724420767'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-12-scroll-text.html' title='Flash Lite [12] Scroll Text'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112599784702945015</id><published>2005-09-06T16:57:00.000+08:00</published><updated>2005-09-06T17:11:39.690+08:00</updated><title type='text'>Flash Lite [11] setProperty</title><summary type='text'>Flash Lite only allow to use the Instance Name of MovieClip, if you would like to control it's property. You can use slash or dot syntax. If there is a MovieClip named Cube in the stage, and you would like to control it move up when you press "Up" button. You can write as below,on (keyPress "＜Up＞") { setProperty("/cube", _y, _root.cube._y-10); }oron (keyPress "＜Up＞") {_root.cube._y=_root.cube._y-</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112599784702945015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112599784702945015' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112599784702945015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112599784702945015'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-11-setproperty.html' title='Flash Lite [11] setProperty'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112565503144180260</id><published>2005-09-02T17:52:00.000+08:00</published><updated>2005-09-04T16:00:11.400+08:00</updated><title type='text'>Flash Lite [10] Start/StopVibrate</title><summary type='text'>When I try to add sound in the "Crazy Taxi", I found it will influence the performance. So I decide to use "vibrate" to be the feedback when user hit the obstacle.Flash Lite has two actions about the vibratefscommand2( "StartVibrate" , time_on , time_off , repeat );fscommand2( "StopVibrate" );Use "StartVirate" to start vibrate, the time_on means when to start the vibrate, the time_off means when </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112565503144180260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112565503144180260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112565503144180260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112565503144180260'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-10-startstopvibrate.html' title='Flash Lite [10] Start/StopVibrate'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112551042682685518</id><published>2005-09-01T00:24:00.000+08:00</published><updated>2005-09-01T01:47:06.833+08:00</updated><title type='text'>Flash Lite [ 9 ] Test hit</title><summary type='text'>Flash Lite 1.1 didn't support "hitTest", so it is difficult to create the game which needs test hit. Someone will try to use objects' _x, _y, if two objects _x and _y are the same, and we could say they are hited. In this way, you need to use lots of conditional statements, if there are lots of objects need to check. It might be influence the performace, might let mobile phone out of memory.In </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112551042682685518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112551042682685518' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112551042682685518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112551042682685518'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/09/flash-lite-9-test-hit.html' title='Flash Lite [ 9 ] Test hit'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112549744896700632</id><published>2005-08-31T21:20:00.000+08:00</published><updated>2005-08-31T22:11:28.743+08:00</updated><title type='text'>Flash Lite [ 8 ] Bmp v.s. Vector</title><summary type='text'>You need more carefully when you deal with graphic in the Flash Lite. Because mobile device doesn't like PC which has powerful CPU and enough memory. If you use too large bmp file or too many vectors, your content might not be executed normally.For example, graphic in the below.Left car use png file, and right one use vector. When I export the swf file, the file size for the left is 21.6KB and </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112549744896700632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112549744896700632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112549744896700632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112549744896700632'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-8-bmp-vs-vector.html' title='Flash Lite [ 8 ] Bmp v.s. Vector'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112541980862461955</id><published>2005-08-31T04:03:00.000+08:00</published><updated>2005-08-31T00:37:20.686+08:00</updated><title type='text'>Flash Lite [ 7 ] Date/Time</title><summary type='text'>You don't need to create a Date object, and you can get the Date/Time value in the Flash Lite. Just use the fscommand2 it provided.fscommand2( "GetDateDay" );fscommand2( "GetDateMonth" );fscommand2( "GetDateWeekday" );fscommand2( "GetDateYear" );fscommand2( "GetLocalTime" , "time" );fscommand2( "GetTimeHours" );fscommand2( "GetTimeMinutes" );fscommand2( "GetTimeSeconds" );fscommand2( "</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112541980862461955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112541980862461955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112541980862461955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112541980862461955'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-7-datetime.html' title='Flash Lite [ 7 ] Date/Time'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112533487254002288</id><published>2005-08-30T00:43:00.000+08:00</published><updated>2005-08-30T11:51:48.363+08:00</updated><title type='text'>Flash Lite [ 6 ] Text</title><summary type='text'>Flash Lite also support three kinds of text,Static textDynamic textInput textIt will support the Unicode in the Flash Lite 2.0, before that, Flash Lite 1.1 player need to set the language when it implement in the mobile phone. When the mobile phone set language to Big5, it means you can use Traditional Chinese and English. Currently, Flash Lite 1.1 support below languages. You can use GetLanguage</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112533487254002288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112533487254002288' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112533487254002288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112533487254002288'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-6-text.html' title='Flash Lite [ 6 ] Text'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112512742888692186</id><published>2005-08-27T15:12:00.000+08:00</published><updated>2005-08-27T15:32:55.726+08:00</updated><title type='text'>Flash Lite [ 5 ] load..( )</title><summary type='text'>Today, we will talking about the load..( ) in the Flash Lite.It support four ActionScripts:loadMovie( );loadMoiveNum( );loadVariables( );loadVariablesNum( );Currently, I use loadMovie( ) to separate the file, and use loadVariables( ) to provide the strings to support multi languages. There is one thing I need to notice, DON'T use load..( ) in the same frame, because the second one will unworkable</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112512742888692186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112512742888692186' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112512742888692186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112512742888692186'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-5-load.html' title='Flash Lite [ 5 ] load..( )'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112508201728363847</id><published>2005-08-27T02:30:00.000+08:00</published><updated>2005-08-27T13:27:24.020+08:00</updated><title type='text'>Flash Lite [ 4 ] call( )</title><summary type='text'>We need to use call( ) to substitute for the function( ).You can write down the ActionScripts in the frame and define the frame label. When you would like to use, just write down,call("FrameLabel");If this frame inside a MovieClip which in the scene, use " : " to connect the MovieClip's instance name and frame label. If you would like to trigger this action which isn't in the same level, suggest </summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112508201728363847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112508201728363847' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112508201728363847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112508201728363847'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-4-call.html' title='Flash Lite [ 4 ] call( )'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112507735615120510</id><published>2005-08-27T01:09:00.000+08:00</published><updated>2005-08-27T01:31:20.630+08:00</updated><title type='text'>Flash Lite [ 3 ] tellTarget( )</title><summary type='text'>Flash Lite only upport the MovieClip's instance name, if you would like to change the property or use the variable inside, and you can use the " _root.NAME ", but if you would like to control the playhead, and you need to use "tellTarget("/NAME" )".For example, if you would like to control a MovieClip which is called "menu" jump to the frame 2, you have to write,tellTarget("/menu"){gotoAndStop(2)</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112507735615120510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112507735615120510' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112507735615120510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112507735615120510'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-3-telltarget.html' title='Flash Lite [ 3 ] tellTarget( )'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112498681720294836</id><published>2005-08-26T00:05:00.000+08:00</published><updated>2005-08-26T00:44:08.463+08:00</updated><title type='text'>Flash Lite [ 2 ] Button event</title><summary type='text'>If you would like to define the UI/Content for the Mobile phone, you need to consider how to use the hardwares button to control it. In the Flash Lite, we can use "Button" to detect these buttons event.Below are the buttons already defined in the Flash Lite:4 ways navigation keys: on(keyPress " ＜Up＞"){ } //Up/Down/Left/RightLeft softkey: on(keyPress "＜PageUp＞"){ }Right softkey: on(keyPress "＜</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112498681720294836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112498681720294836' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112498681720294836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112498681720294836'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-2-button-event.html' title='Flash Lite [ 2 ] Button event'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15748371.post-112490351506895832</id><published>2005-08-25T00:31:00.000+08:00</published><updated>2005-08-27T13:07:21.833+08:00</updated><title type='text'>Flash Lite [ 1 ] How to start</title><summary type='text'>Macromedia use Flash Lite in the Mobile device, especially for the mobile phone. Currently, it only allow to use the ActionScript before Flash 4. It's difficult for me in the begin, because I start use from Flash 5.For using the Flash Lite to create the MMI (Man Mechine Interface) in the mobile phone. I need to go back to study the old programming method. Flash Lite didn't support array, function</summary><link rel='replies' type='application/atom+xml' href='http://chiaotsu2.blogspot.com/feeds/112490351506895832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15748371&amp;postID=112490351506895832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112490351506895832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15748371/posts/default/112490351506895832'/><link rel='alternate' type='text/html' href='http://chiaotsu2.blogspot.com/2005/08/flash-lite-1-how-to-start.html' title='Flash Lite [ 1 ] How to start'/><author><name>vaio</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://www.chiaotsu.com/carol.jpg'/></author><thr:total>0</thr:total></entry></feed>
